If you’ll recalled, we used the
setUnlocalizedName method in both our
ItemBase classes. The name that we passed into that method is what Minecraft uses when localizing the name of our block or item for the currently active language.
In these tutorials, we are only going to add English localizations however you can easily add more localizations by following the same pattern.
Language files are located at
IDENTIFIER is the locale code of the language. Let’s create a localization file with the identifier
en_us (you can see a list of locale codes here, but note that the file names do need to be entirely lowercase).
Language files are written in a simple
key=value format with one entry per line. The
value is obviously the translated name, this obviously differs for every language file. The
key is the key that Minecraft uses when translating things. This is slightly different for blocks and items. For blocks the key is
tile.UNLOCALIZED.name. For items the key is
UNLOCALIZED is what we passed into
Note: Lines starting with
# are comments and won’t be parsed.
1 2 3 4 5 # Items item.ingot_copper.name=Copper Ingot # Blocks tile.ore_copper.name=Copper Ore
Now, both our Copper Ore and Copper Ingot have properly localized names!